AI Insights · Timothy · July 2021
Top 5 Basketball Games in Saudi Arabia Q2 2021 Performance
Discover the performance of the top 5 basketball game apps in Saudi Arabia during Q2 2021, including trends in downloads, revenue, and active users.
In Q2 2021, the top basketball game apps in Saudi Arabia showcased varying performances in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.
Jump Dunk 3D by Voodoo saw a dynamic quarter. Weekly downloads peaked at around 43K in late April, followed by a significant drop, but later recovered to nearly 18K by the end of June. Revenue fluctuated, with highs of approximately $11 in early May and $6 towards the end of June. Active users showed an initial surge, reaching nearly 68K in late April, then stabilized around 35K by the quarter's end.
Flipper Dunk from Rollic Games experienced consistent weekly downloads, starting at around 8K and ending at 6K. Revenue peaked at $11 in mid-May before tapering off. Active users started strong at 21K and reached a high of 28K in mid-April, then slightly declined to 22K by the end of June.
Basketball Life 3D - Dunk Game, published by AI Games FZ, had steady but modest weekly downloads, ranging from 3K to 9K, with a slight increase towards the end of June. Active users peaked at around 30K in mid-April but showed a gradual decline, stabilizing at around 21K by the end of the quarter.
Flip Dunk, another title from Voodoo, saw fluctuations in weekly downloads, peaking at 15K in early May before dropping to around 2K by the end of June. Revenue remained relatively low but steady, with a peak of $9 in late June. Active users varied, starting at 42K and ending at around 16K.
Basketball Arena - Sports Game by MASOMO LIMITED had a diverse performance. Weekly downloads started at 8K, peaked at 10K in mid-April, then stabilized around 2K. Revenue saw a peak of approximately $2.1K at the end of March, followed by a gradual decline to around $565 by late June. Active users started at 27K and gradually declined to around 11K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.